Doom eternal11/13/2023 ![]() ![]() You were moving too fast, and there's still a little story left to shout into your face. The cast of cannon fodder needs to take a breather as the next hellish stage is reset somewhere out of sight. The bullet casings need to be collected, they tell you the buckets of blood need to be refilled, the gore mopped up, and the guitars tuned back down to D. ![]() The director is hoarse and is begging you to enjoy an intermission from the action. The problem with this stage show is that the screaming has to stop sometime. It's an utterly ridiculous and strangely endearing showing, warping your suspension of disbelief so extensively that you'll wonder whether you've crossed over to another dimension – to a world where the first-person shooter followed the archaic directions first outlined by Doom in 1993 without question instead of turning toward the teachings of Half-Life. It is an elaborate and self-indulgent production, its violence so over the top that you can't help but smile as it spills out over the stage and under your feet. (Servers weren’t available during the review period.Much like its predecessors, Doom Eternal is a hammer-horror pantomime in which you are made an active participant. Though it’s possible to crank up the difficulty and play to erase any mistake, doing so isn’t necessary to enjoy the feeling of power it affords.įor those who do want to overcome the tougher challenges, the multiplayer “battlemode” will allow players to face one another as either the Slayer or the demons. Dying multiple times on a boss fight unlocks the option to take hugely reduced damage. Difficulty modes can be switched on the fly without affecting progression, and any cheat codes found hidden away are also fine to use throughout the campaign. And there are other systems in place to keep the player moving along and prevent any frustration. Hitboxes, on both enemies and grabbable walls, are forgiving enough to afford a constant sense of mastery over the building blocks of the Slayer’s kit. Hidden secrets and mandatory platforming challenges use all of the Slayer’s additional movement abilities and offer light puzzles to break up the relentless speed, cleverly pacing out the game’s most intense moments.Ĭombat and platforming are meticulously tuned. The game offers many quieter interludes to take in the scenery, too. And Eternal intersperses the familiar scorched red wastelands or gore hives with missions that take place in ivy-wrapped ruins or snowy expanses it’s just as well that there’s a photo mode to take advantage of them. There are also multiple upgrade systems for weapons, abilities and suit, gained through ordinary progression as well as completing optional challenges. Some of that is within the combat itself, such as new enemies that require specific techniques to overcome and different kinds of encounters that put imaginative spins on the otherwise formulaic waves of increasing difficulty. ![]() Though the foundation of the fighting might be the same, there’s far more variety to keep it fresh throughout. The game’s heavy-metal soundtrack urges the player onward, while the rest of the sound design offers plenty of gory rips and squelches, but also the sharp smash of a collapsing statue or the echo of the Doom Slayer’s footsteps in a high-ceilinged corridor.īut while the previous title felt like it outstayed its welcome in the latter half, Doom Eternal never gets old despite its longer play time. Each arena offers clever verticality, meaning constant movement in three dimensions. It’s a spectacle of violence, but one with impeccable design. ![]()
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